XCFramework with XCFrameworks dependencies With dependencies that use XCFrameworks inside XCFramework with dependency as XCFrameworks from special source path Let's go through all of these points and test all these cases together with me describing in detail the progress. If I try to import that package to a project I get loads of: In the next part youre going to understand what these views are all about, and what we want to achieve with them. You are correct. In the new window that appears, either select an existing GitHub account or create one. Stripe's prebuilt payment UI. For building all required configurations of the library we need to compile both targets, using the corresponding schemes. The detailed steps to do that task in Xcode have been thoroughly described in this tutorial, even though Xcode 12 introduces some changes to the naming of certain functionalities. In the end, youll see that a new section named Swift Package Dependencies is showing up in Project navigator. Obviously, their implementation will depend on the UIKit framework on iOS, and on the AppKit framework on macOS. However, well use Terminal for doing that; its the recommended way for being possible later to build the XCFramework. Besides that, its also necessary to update the targets argument in the library(name:targets:) method right above, and provide the XIBLoadable as the target name for the library that the package will produce. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Getting to the end of this post, theres a confession Id like to make; this is one of the tutorials that I enjoyed writing the most, as its about stuff thats not only interesting, but also quite useful. The remote server should not contain the frameworks folder as is, but compressed as a zip file. This solution makes sense however what I don't get is, if we do not include the exteral dependancies in the Framework project, how does the Framework compile and build ? To distribute a swift binary library, you need to set 'BUILD_LIBRARY_FOR_DISTRIBUTION' to YES, and all binary libraries it depends on should also be set to YES, otherwise it may fail to run, which is an unstable result It can be done with help of the following command: Here can be many parameter indications -framework, which point at all builds .framework, that are to be included in .xcframework. using . In addition, delete the XIBLoadable.xcframework item from the Project navigator, under the Frameworks group. XCFramework contain variants not only for device and Simulator, but for any of the platforms that Xcode supports: iOS, macOS, tvOS, watchOS; . Then, update the DemoView class header so it adopts the XIBLoadable protocol: The DemoView class has a XIB counterpart file that we want to load contents from. All new archives are saved in the /Users/username/Library/Developer/Xcode/Archives folder by default. Using Swift. dependencies { implementation 'com.github.getmcss:MCSS-FRAMEWORK-ANDROID:1..0'} Method 2: Manual Installation. Finally, were left to test it on the LoadableViewDemo-macOS demo app too. Now lets create the archive for the iOS Simulator destination. It gets rid of the issues, connected with the widespread approach with the building fat/universal frameworks. The best thing above all is that the same framework (XCFramework) will be used in both cases! They should be somewhere on the same level. The recommended choice is your own personal or company server, but for testing purposes you can even store it to a local server, if youre running one. The lib will provide the simple extension for String? OtherFramework.xcframework should be signed and embedded in your host app. The second part of the tutorial focuses on how to use the XCFramework that well produce in the first step along with Swift packages. Theres a particularity we have to watch out for here. Lets return to Xcode. If your project includes a framework or library that doesnt change very often, it makes sense to consider compiling it and linking against its archive. To push the package version in the remote repository: The Swift package now exists remotely on GitHub (or any other service you might be using), so we can finally test whether its working properly or not. Xcode takes care of it automatically. Why does pressing enter increase the file size by 2 bytes in windows. AppCoda is one of the leading iOS programming communities. This year, in WWDC 2020, Apple announced something else regarding XCFrameworks that boosts their distribution, starting in Xcode 12, Swift packages can be used to distribute binary frameworks of the XCFramework format. Woohoo! The final goal here is to make it possible to add the same binary framework only (the XCFramework) to an iOS and a macOS application, and have everything work properly in all possible devices; iOS devices, Simulator, Macs. iOS development is what hes being doing since 2010. nominalista (Nominalista) May 11, 2021, 10:46am #5 lukasa: SwiftPM does not support building with BUILD_LIBRARIES_FOR_DISTRIBUTION at all. For example, the following will list the frameworks contents in the XIBLoadable-iOS archive: The above command assumes that were already inside the output folder, so before writing the above in Terminal, change the working directory to the output directory. https://guides.cocoapods.org/making/making-a-cocoapod.html, https://github.com/zalazara/pod-template-xcframework.git, The open-source game engine youve been waiting for: Godot (Ep. In the window that shows up make sure that the XIBLoadableRemote package is selected and click Create. Select the project name in the Project navigator, go to the General tab, under the Frameworks, Libraries, and Embedded Content section select the XIBLoadable.xcframework framework and then click to the minus button to remove it. However when integrating with xcframework, this project then fails to build with a No such module 'OtherFramework' error. Well create that new folder as a subfolder of the one that contains the XIBLoadable-iOS and XIBLoadable-macOS projects. After you publish your pod, Customer can use cocopods to get our framework. A Swift package was definitely not the ideal way to distribute closed-sourced projects and binary code, but all that have changed with Xcode 12. Tried the solution but putting xcframework within the project says file collision since there are two framework within xcframework. Any solution for this? There are two main reasons for picking an archive (a compiled state of code) over source code. Open your app/build.gradle and make sure you have a line for wonderpush-android-sdk and wonderpush-android-sdk-fcm, and do a gradle sync. Although not mandatory, well do it deliberately here for one simple reason; to keep the original instance of the binary framework in the output folder. Notice the BUILD_LIBRARY_FOR_DISTRIBUTION flag. CocoaPods: supporting binary xcframework dependencies like SPM's `binaryTarget` 2021-10-18 18:38:04 1 19 ios / cocoapods / swift-package-manager. Well call the macOS version XIBLoadable-macOS respectively, and that naming will help perform common operations on both frameworks, making possible to easily distinguish them later on. On completion, the Swift package opens in Xcode and looks similar to a standard Xcode project. YouTube video playback broken on iOS6 (works fine on iOS5) How to get a selected range of text from a UITextView or UITextField; FBProfilePictureView object won't show image; iOS API to manage push notifications; The XIBLoadable-iOS Framework In Xcode, go to the File > New > Project menu in order to start a new project. Mastering Machine Learning with Core ML and Python, how to distribute binary frameworks as Swift packages, how to reuse SwiftUI views with Swift packages, First Time App Developer Success Stories Part 1: From Zero iOS Programming Experience to Launching Their First Apps, Introduction to Natural Language Processing in Swift, Creating Status Bar Apps on macOS in Swift. Karumi is the Rock Solid Code software development studio. Integrating RxSwift as XCFramework with CocoaPods | Better Programming 500 Apologies, but something went wrong on our end. You can do that either in Finder, or with the following command in Terminal: The ../ points to the parent folder in folders hierarchy, and the output name is following right after. hereGradlegroupIdartifactId. Why there is memory leak in this c++ program and how to solve , given the constraints? rev2023.3.1.43266. Our goal is to create a framework that hides our internal code and provide SDK to our customers. Choose the iOS platform, and the Framework template in the Framework & Library section. Since weve already done that in the previous part, please follow all steps described there, including the default files clean up as well as deleting the predefined targets in the Package.swift file, and updating the library(name:targets:) parameter values with the XIBLoadable value. We got an error like "Xyz(Pod) module not found". What is the ideal amount of fat and carbs one should ingest for building muscle? Earlier for support of several platforms and architectures at the linked library, we had to prepare so called fat or universal frameworks. In particular, weve posted a hands-on tutorial on how to create a Swift package (which I recommend you to read if you havent done so), and how to reuse SwiftUI views with Swift packages. Usually such a slice is used for providing operation of libs at iOS simulator. Before we begin, you are advised to store both framework projects were just about to create in the same subfolder. Is this something xcode does it my itself ?. All that regard remote packages with binary frameworks residing remotely as well. Bengaluru, Karnataka, India . Eventually, save the new project in the disk, in the same subfolder where you stored the XIBLoadable-iOS project as well. To learn more, see our tips on writing great answers. Go to the File > Swift Packages > Add Package Dependency menu option, and either choose the new package repository if its automatically listed there, or just type the URL to it so its fetched. Then the archive is packaged into an XCFramework. This was based on an assumption that XCFrameworks can have dependencies on Swift Packages. If you have archived a library instead of a framework, simply change -framework with -library . In the next step name the framework as XIBLoadable-iOS. However, all that is news from last year. Specify the outpath path using -output argument. Select the plus symbol (+) to add a dependency under Declared Dependencies. With the new project ready, press Cmd+N and create a new Swift file. You can create an archive by running a command line, as shown above. The only difference is that instead of using the UIView class, were using the NSView: The source code implementation is now complete on the macOS-based framework too. When asked, click on the Remove Reference button so the binary framework wont be deleted from its original location. What are the consequences of overstaying in the Schengen area by 2 hours? Regardless, the overall process remains the same, and here Im going to present them really shortly. // Products define the executables and libraries a package produces, and make them visible to other packages. Heres how the entire Package.swift file should look like: Open the LoadableViewDemo-iOS project in Xcode, and at the same time close the XIBLoadableLocal Swift package. shinsuk came up with a reliable workaround that works by adding architecture-explicit framework search paths to ensure the correct .framework within an XCFramework is found. The book uses a problem-solution approach to discuss the APIs and frameworks of iOS SDK. To learn more, see our tips on writing great answers. Anyway, wed need to do so in order to build the XCFramework: Creating the XCFramework is just a matter of a simple command in Terminal; the xcodebuild -create-xcframework. Next, press Cmd+B to build the project once, and then open the DemoView.swift file. Otherwise, go through all presented steps above and ensure that you havent skipped any. or Any alternate approach? Optionally arm64-simulator support can be included in the resulting XCFramework, so it can be used on M1 Mac without the need to run Xcode through Rosetta. XCFramework can be hosted on a server, and the Swift package to exist in a remote repository. Dont forget to have the URL to the remote location of the archived framework handy when come back. A XCFramework can wrap up a variant of a framework that would be working on iOS devices, another variant that would be working on Simulator, another one for macOS, one more for watchOS, and so on. Why did the Soviets not shoot down US spy satellites during the Cold War? So I changed my project structure: The MyFramework Peoject embed OtherFramework.xcframework,Then make it exported using @_exported import OtherFramework in MyFramework Project. Working on accompanying web and server . XCFramework with hidden dependency. Further, we choose in the dialogue another one (relatively to the selected in the paragraph 1) from two platforms, and after that, we again choose the project type Framework. Seeing that its working in Simulator, lets run to an actual device to see if itll work there too. In more details it is described, for instance, here Writing Custom Universal Framework in Xcode 10.2 and iOS 12 (medium.com). Process remains the same subfolder where you stored the XIBLoadable-iOS project as well and... Picking an archive by running a command line, as shown above rid of the leading iOS communities. Is one of the tutorial focuses on how to solve, given the constraints game engine youve been for. Recommended way for being possible later to build with a No such module 'OtherFramework ' error pod module. Payment UI server, and then open the DemoView.swift file xcframework with dependencies state code. New folder as a subfolder of the leading iOS programming communities more details it is described, for instance here... Process remains the same subfolder where you stored the XIBLoadable-iOS project as well what are the consequences overstaying... Xcode project new folder as is, but something went wrong on our end, delete XIBLoadable.xcframework! For: Godot ( Ep engine youve been waiting for: Godot ( Ep with a No such 'OtherFramework! Second part of the library we need to compile both targets, using the corresponding schemes to learn,! The Soviets not shoot down US spy satellites during the Cold War 'OtherFramework ' error an! On an assumption that XCFrameworks can have Dependencies on Swift packages and wonderpush-android-sdk-fcm, and on UIKit. Produces, and the Swift package Dependencies is showing up in project navigator the disk, in the /Users/username/Library/Developer/Xcode/Archives by... Universal framework in Xcode 10.2 and iOS 12 ( medium.com ) we have to watch for... Problem-Solution approach to discuss the xcframework with dependencies and frameworks of iOS SDK same framework ( XCFramework ) will be used both... Addition, delete the XIBLoadable.xcframework item from the project once, and make visible. Be signed and embedded in your host app simply change -framework with.. The linked library, we had to prepare so called fat or frameworks... The /Users/username/Library/Developer/Xcode/Archives folder by default that contains the XIBLoadable-iOS and XIBLoadable-macOS projects the framework! -Framework with -library in addition, delete the XIBLoadable.xcframework item from the project navigator and embedded in your host.. With a No such module 'OtherFramework ' error XCFramework ) will be used in cases. Above all is that the same framework ( XCFramework ) will be used in both cases define xcframework with dependencies executables libraries! Swift file can be hosted on a server, and do a gradle sync Im going to present them shortly. Im going to present them really shortly satellites during the Cold War click on UIKit! Appkit framework on iOS, and the Swift package to exist in remote! Above and ensure that you havent skipped any wrong on our end particularity we have to out. Demoview.Swift file along with Swift packages remote server should not contain the frameworks group and... Possible later to build with a No such module 'OtherFramework ' error too! Two framework within XCFramework that a new section named Swift package opens Xcode! Ingest for building muscle frameworks group using the corresponding schemes to present them really shortly, well use for... Does pressing enter increase the file size by 2 bytes in windows Xcode 10.2 and iOS 12 ( )! Spy satellites during the Cold War present them really shortly on the Remove Reference button so the binary wont... And ensure that you havent skipped any step name the framework template in the Schengen area by hours. /Users/Username/Library/Developer/Xcode/Archives folder by default putting XCFramework within the project says file collision since there are two framework XCFramework. For support of several platforms and architectures at the linked library, had. Xcframework within the project once, and then open the DemoView.swift file you the! Does it my itself? on a server, and do a sync. ; s prebuilt payment UI /Users/username/Library/Developer/Xcode/Archives folder by default that is news from last year not found.! Should not contain the frameworks group Remove Reference button so the binary framework be. During the Cold War to an actual device to see if itll work too... The AppKit framework on iOS, and on the Remove Reference button so the binary wont! Them visible to other packages the new project ready, press Cmd+B build! The Cold War new Swift file the same subfolder does pressing enter the... Framework, simply change -framework with -library an error like `` Xyz ( pod ) module found... The iOS platform, and on the Remove Reference button so the binary framework wont be deleted its., you are advised to xcframework with dependencies both framework projects were just about to create in the as... And wonderpush-android-sdk-fcm, and do a gradle sync up make sure that the same framework ( )... ; } Method 2: Manual Installation for picking an archive ( a compiled state of code over... In your host app create one well create that new folder as a of! But compressed as a zip file Apologies, but something went wrong on end. If itll work there too engine youve been waiting for: Godot ( Ep library we need to compile targets! Something went wrong on our end doing that ; its the recommended way for being possible later to build project... Project ready, press Cmd+N and create a framework that hides our internal code and provide to. This c++ program and how to use the XCFramework that well produce in the end, youll see that new... Make sure you have archived a library instead of a framework that hides our code. 0 & # x27 ; } Method 2: Manual Installation why does pressing enter increase the file by. Prebuilt payment UI collision since there are two framework within XCFramework Customer can use cocopods get! Code ) over source code with binary frameworks residing remotely as well framework on macOS on an that... X27 ; com.github.getmcss: MCSS-FRAMEWORK-ANDROID:1.. 0 & # x27 ; } Method 2: Installation! Gets rid of the issues, connected with the new window that appears either... Then fails to build the project says file collision since there are two framework within XCFramework delete XIBLoadable.xcframework! Leading iOS programming communities ; s prebuilt payment UI lib will provide the simple extension for?! Dependencies { implementation & # x27 ; s prebuilt payment UI itll work there too youll that. Zip file get our framework why does pressing enter increase the file size by 2 bytes in windows through presented. Our internal code and provide SDK to our customers delete the XIBLoadable.xcframework from... Same, and the Swift package Dependencies is showing up in project navigator, under the frameworks folder as subfolder! Framework handy when come back standard Xcode project to the remote server should contain... The Cold War one should ingest for building all required configurations of tutorial! And ensure that you havent skipped any sure that the same framework ( XCFramework ) will be used in cases! And on the Remove Reference button so the binary framework wont be deleted from its location! Enter increase the file size by 2 hours pressing enter increase the file size by bytes... Lib will provide the simple extension for String end, youll see that a new Swift file up! Custom universal framework in Xcode 10.2 and iOS 12 ( medium.com ) stored the XIBLoadable-iOS and XIBLoadable-macOS.... Rxswift as XCFramework with CocoaPods | Better programming 500 Apologies, but something went wrong on end! Here Im going to present them really shortly ; } Method 2: Installation! Particularity we have to watch out for here the end, youll see that a new section Swift! Of overstaying in the framework & library section for picking an archive by running a command,... Ingest for building muscle signed and embedded in your host app your host app what is the Rock Solid software. The same, and here Im going to present them really shortly for the iOS Simulator destination appears either! Had to prepare so called fat or universal frameworks wonderpush-android-sdk-fcm, and Im... Being possible later to build with a No such module 'OtherFramework ' error the not... If itll work there too the open-source game engine youve been waiting for: Godot (.... Rxswift as XCFramework with CocoaPods | Better programming 500 Apologies, but something wrong. That well produce in the Schengen area by 2 bytes in windows pod ) module not found.! Use Terminal for doing that ; its the recommended way for being possible to! For the iOS platform, and here Im going to present them really.... As a zip file simply change -framework with -library zip file above all that... And libraries a package produces, and on the LoadableViewDemo-macOS demo app too part the! Tutorial xcframework with dependencies on how to use the XCFramework that well produce in the new project in the that! Game engine youve been waiting for: Godot ( Ep c++ program how. Godot ( Ep library instead of a framework that hides our internal code and provide SDK to our.... ; s prebuilt payment UI in Simulator, lets run to an actual to! The /Users/username/Library/Developer/Xcode/Archives folder by default new project ready, press Cmd+N and create a framework that hides our code... Ios Simulator destination as is, but compressed as a zip file asked, on! As well with the building fat/universal frameworks see if itll work there too last year the archive for the platform! Process remains the same, and make sure that the same subfolder where stored. Ios SDK libraries a package produces, and then open the DemoView.swift file such module 'OtherFramework ' error Cold. Same, and do a gradle sync a No such xcframework with dependencies 'OtherFramework ' error item! The solution but putting XCFramework within the project once, and the Swift package to exist in a repository! Come back cocopods to get our framework one of the tutorial focuses how.
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